![]() ![]() I've scaled the movement using delta time, so I expected the speed to be consistent at any frame rate, but I'm not sure where I've gone wrong. When I select 'Standalone game' instead of the viewport, the game runs at around 380 to 450 fps, but the character moves a lot slower than it's supposed to. When I run my game in the Unreal Engine 4 viewport, it runs at around 100 to 120 fps and my character moves at the speed I want.
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